![]() ![]() If they’re all regular GW Blood Bowl models, it’s pretty easy to tell your blitzers apart from your linemen from your throwers, etc. I follow the NAF conventions, with a few personal differences: Positional What I go by is “what’s a reasonable level of effort for me to do, that is going to be easy for the other coach to understand?” (Of course, one person’s definition of ‘reasonable’ is another’s “you got to be kidding me?!” but this is a start. For example, I always colour code the bases of my players, because otherwise I’ll get confused one day and think a lineman is a blitzer, but you’ll run into people who claim that if you don’t paint all the bases the same colour, it’s terrible and looks awful and …. There’s a tension between people who want their pieces to look as lovely as possible, and the people who want to be able to remember easily which is which. And even if there was, what do you put for Tackle? For Pro? For, er, pretty much any skill that isn’t a mutation? (If you do want to go wild and put in the extra effort to modelling every player correctly, then all power to you, and people will appreciate that, but since in Blood Bowl the most treasured player you have is the one who’s most likely to die in the next match, people are also sympathetic if you don’t want to do so.) ![]() Unlike some other games, there’s no WYSIWYG rule – if you roster a team where one guy has tentacles, another has 2 heads and a third has a prehensile tail and claws, you don’t need to convert up your players to do so. There’s lots of things to worry about before you play your first table top tournament, and a big one is how to mark the skills your players have. ![]()
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